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Amarr Navy Medium Pulse Laser
Amarr Navy Medium Pulse Laser

A high-powered pulse laser. Good for short to medium range encounters.

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


Fitting
powergrid usagepowergrid usage
11
cpu usagecpu usage
12
Structure
capacitycapacity
1 m³
massmass
1 kg
volumevolume
5 m³ packaged
Miscellaneous
activation costactivation cost
3.33
rate of firerate of fire
3500
optimal rangeoptimal range
6250
damage modifierdamage modifier
3.75
charge sizecharge size
Small
accuracy falloffaccuracy falloff
2000
trackingspeed / accuracytrackingspeed / accuracy
0.24625
tech leveltech level
1
used with (chargegroup)used with (chargegroup)
86
signature resolutionsignature resolution
40
meta levelmeta level
8
overload damage bonusoverload damage bonus
15
heat damageheat damage
0.8
required thermodynamics levelrequired thermodynamics level
1
base pricebase price
z 5,984.00
Required skills
Primary Skill required
Small Energy TurretSmall Energy Turret I
GunneryGunnery I
Secondary Skill required
GunneryGunnery I
Reprocessing
Material/Mineral
Tritanium
Tritanium Info
Tritanium
700
Pyerite
Pyerite Info
Pyerite
521
Mexallon
Mexallon Info
Mexallon
1
Isogen
Isogen Info
Isogen
3